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Thread: Visiting Jagex HQ RE: Classic Mode

  1. #1

    Visiting Jagex HQ RE: Classic Mode

    Hello, tGM here.
    As a few of you are aware, over the last couple of days I have been visiting Jagex's HQ up in Cambridge, UK.
    I am an old player, part of the previous staff team and a part of the Classic Mode Development Advisor (CMDA) team that has recently been formed in the last couple of weeks. My reason for visiting was relating to the Classic Mode, and finding a little bit more about how Jagex works internally and meeting the faces behind the names.

    Like many veteran players, the content of the initial release version of Ace of Spades came at quite a shock - a drastic change from the game we'd all been so involved in for over 1 and a half years; It became clear that it was going to be a sharp change for those people, as it was a whole new game under the same name. These days, there's the new Classic Mode - originally it was planned to be more of a content (map/skin) pack, but due to community response it grew into almost a new entity; While talking to Arash Amini (Producer) and to Rob Kinder (Marketing Director) it seemed like the two lines will be taken with different approaches and styles.

    As said in another blog post, the Classic Mode will be based upon the 0.1-0.4 era of the Voxlap beta - back in a place where the gameplay was much slower, more tactical and war-like. Jagex appears to appreciate that it is something they don't have much experience with and that the community has people that do have experience with it, and that is the beginning of the CMDA team. The advisory team will be sending direct and appropriate feedback to tune Classic Mode back to the core gameplay that was much loved back in the early days. It is being seen as a Community Development Build, the table is open and almost anything can be considered as a possibility - the CMDA team's job is to make sure that the suggestions and ideas from the community are debated, refined and potentially put forward for implementation, if it fits with the tactical gameplay that the classic mode will allow us to hopefully achieve - we plan to be pretty public and upfront about these things.

    As part of the visit I was able to speak with the Quality Assurance (QA) team, the testers who play the game searching for issues and giving input of their own. Other than seeing a couple of the changes that were recently released in the latest build released on Friday, it was a great chance to show some of the beta gameplay and what was important - one of which being generated maps. It seems that they are looking into adding generated maps into the game, which personally is a great thing as those maps allowed the full range of tactics to be used. The game used to be quite based around the importance of using your terrain effectively, whether through building or tunnelling - so this type of map should take centre stage.

    One major topic while talking to them was, of course, private servers. They are very aware of the community voice regarding the wish for the custom maps, server hosting/moderating etc. There will be announcements coming soon regarding their first steps regarding this - renting server space with moderation and server options. While speaking with Arash we seemed to agree that the best solution would likely be along the lines of the tf2 style 'official' centrally hosted servers with the 'third party' community-hosted servers as their own space, but there is a whole load of improvements and alterations that would need to be done in stages for this to be achievable. The idea is for Jagex to first provide the best possible service they can to players using their own services and then hopefully getting the infrastructure there to support the possibility of third party hosting - it's no easy process but it's one that's certainly being considered.

    So there's a little snippet of what went on while I was in their building meeting people - hopefully Jagex can develop their Classic line, with the help of community discussion and CMDA feedback, into something that us oldens can enjoy once more - we shall see what the coming weeks and months hold.

    ~Grandy

  2. #2
    I hope you enjoy it bro
    Good luck and keep us updated

  3. #3
    Horay! *clap*clap *clap*

  4. #4
    Hello everyone- Beret here.

    I used to be around the community in the 0.2 onwards era, but sort of drifted away in the 0.7 era.

    For those who didn't get to experience Ace of Spades in the early days, you're in for a treat with the classic mode, if it replicates that experience. Everyone having the same deadly accurate rifle gave everyone a level playing field to build their scores off, and the randomly generated level technology truly made you feel like you were playing in a new place every time. I know some will disagree, but personally I thought the game was at it's best in this early phase, where there was no auto-climb, which in turn made traversing mountains and building level roads key tactical decisions a team had to consider in it's quest for the enemy intel.

    Being able to stalk the surface, hunting an enemy nearby solely by homing in on the sound of their digging,was a rare thrill in gaming at the time, and one that all but vanished when the SMG came around.

    While I really hope the options for custom gunsights return, I could understand it if they don't. The custom map ability, introduced later on, took away much of the unique nature of the game- and save for a few classics like 'Paradise,' the excellent series of fort maps by JoJoeStinky, and the World map by 'Gregery,' in a way it will prove better without them.

    I hope Jagex's careful creation of classic mode can will me and many others like me back to what was once a truly unique, tactical and strategic shooter.
    Last edited by Beret; February 4th, 2013 at 03:27 PM.

  5. #5
    Beret - great to see you back, man! I clearly remember having some great discussions and debates back on bbpress

    Yeah, I'm certainly hoping that gen maps will, at the very least, get their own dedicated servers, if not becoming the only map. It doesn't have to be exactly like classicgen, but different terrain generators for unique landscapes would be great to allow the full range of tactics to be used.

    RE: Autoclimb, either making it much slower (and actually climbing-like) or removing it in favour of auto-jump when holding space are the options really for the classic feel - Right now it's too fast and bouncy.

  6. #6
    Haha thanks TGM- it's good to be back. It's funny you mention different terrain generators- back in the day that was something I campaigned in favour of- so that we didn't always have blue in the mountains and green in the low country across the river.

    (Holy cow- can't believe the old thing is still around!)
    http://forumarchive.spadille.net/topic.php?id=2105

    I think the main issue with Auto Climb -especially when it first showed up before it smoothed a bit- was that when strafing while aiming at a target, if you reached a higher block edge and autoclimbed up, you'd instantly shift your line of sight up with it, which often resulted in your target slipping below your crosshair even if they hadn't moved. Any solution that avoids sudden aim shifts like that would do the job just fine, to be honest.

    Auto-jump with space sounds pretty good, actually, since if you don't hold space you can safely asume you will never bump upwards without warning.

  7. #7
    Member Noogleti's Avatar
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    I only stated playing Aos around 0.75/6. I feel I really missed out. Though I think it would be great to have a game mode based on the earlier builds of the game, I think that Jagex could include both a game mode for both the 0.1-0.4 era AND the 0.75/6 era, these could be called WW1 and WW2.

    Classic mode could even have it's own section on the main menu, maybe replacing 'Ranked Match'.

    I'm definitely hoping for at-least a few more classic game modes to be released, they could have two sections:
    WW1 (like 0.1-0.4) and WW2 (like 0.76/5).
    With a few game modes in each one like: TDM, Classic CP, Zombie, as-well as the CTF mode and maybe more. Although I'm not sure which modes would work with the 0.1-0.4 type of game play as I've never played it.

    I think I'm going to spend a large majority of my time (if not all) on classic mode in this game, so I do hope they make a bigger thing out of it.
    Last edited by Noogleti; February 4th, 2013 at 04:08 PM.

  8. #8
    Senior Member Count's Avatar
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    Good stuff! It's really amazing seeing a games company doing something like this. I'm excited to see what the future holds for classic mode.


    Every day, think as you wake up: Today I am fortunate to have woken up. I am alive. I have a precious human life. I am not going to waste it. I am going to use all my energies to develop myself, to expand my heart out to others, to achieve enlightenment for the benefit of all beings. - The 14th Dalai Lama

    Rraaawwwgggh. - AOS Zombie


  9. #9
    Member Dannyboy's Avatar
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    And the story continues by getting back classic mode and everybody lived happly ever after ( atleast for the old players )
    Best disguise is just a BOX Solid snake
    2 little bambies riding bike. 1 little bambie said: why im on a bike? Frankie
    Gotta watch out for dem pretend bambies. Frankie
    listening warsow theme music *music_02.ogg* and playing BF1942 DC mod

  10. #10
    Quote Originally Posted by Beret View Post
    Haha thanks TGM- it's good to be back. It's funny you mention different terrain generators- back in the day that was something I campaigned in favour of- so that we didn't always have blue in the mountains and green in the low country across the river.

    (Holy cow- can't believe the old thing is still around!)
    http://forumarchive.spadille.net/topic.php?id=2105
    Agreed, some variation in style/arrangement while still being fairly open and vast would be great in my opinion.

    Quote Originally Posted by Beret View Post
    I think the main issue with Auto Climb -especially when it first showed up before it smoothed a bit- was that when strafing while aiming at a target, if you reached a higher block edge and autoclimbed up, you'd instantly shift your line of sight up with it, which often resulted in your target slipping below your crosshair even if they hadn't moved. Any solution that avoids sudden aim shifts like that would do the job just fine, to be honest.

    Auto-jump with space sounds pretty good, actually, since if you don't hold space you can safely asume you will never bump upwards without warning.
    Hmmm, yes that is an issue with having something auto - there's times where you don't want it to be auto
    Perhaps the autoclimb slowing could be combined with something like a certain weight/force needed to climb? Something that makes it so that a gentle brush up against a side doesn't cause the full motion of going up, or perhaps doesn't start the motion at all..

    The autojump is the way around it, but would make it slower and still that little bit more awkward that having slow auto.

    Quote Originally Posted by Noogleti View Post
    I only stated playing Aos around 0.75/6. I feel I really missed out. Though I think it would be great to have a game mode based on the earlier builds of the game, I think that Jagex could include both a game mode for both the 0.1-0.4 era AND the 0.75/6 era, these could be called WW1 and WW2.
    Certainly not unreasonable! The idea has been floating around the forums. While I think that the idea of WW1 for the early and WW2 for the later betas would be the right way of going about it, I'm first interested in getting the 'WW1' mode gameplay set in stone and see what fun stuff could then be added on top - who knows, people might enjoy it

    Quote Originally Posted by Noogleti View Post
    Classic mode could even have it's own section on the main menu, maybe replacing 'Ranked Match'.
    I'd agree with this. The Ranked Mode is a little silly right now since it's just the simplest of leaderboards hooked up to some matches, and Classic should be its own entity in that way in my opinion.
    Last edited by TheGrandmaster; February 4th, 2013 at 04:47 PM.

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